Fixed Kitty Bed texture render bug.
 

Weapons:
	Fixed weapons not dealing any damage.
	Fixed game crash on blocking with weapons. This was fixed by using the last update of the Mo' Creatures source code on GitHub.
 


Readded ability to feed Pet Snakes with live Mice. Shift and right-click on a Pet Snake with a Mouse in your hand, it may be a bit hard to get the aiming right.

 

Big Golem:

	Fixed Big Golem being invincible even in full form. This was fixed by using the last update of the Mo' Creatures source code on GitHub.
	Fixed Big Golem trying to pick up Bedrock.
 


Fixed Werewolf taking too much damage when hit for the first time.  This was fixed by using the last update of the Mo' Creatures source code on GitHub.


Renamed some Items and Entities in the language file:
	WWolf --> Dire Wolf

	WildHorse --> Horse

	Pet Food --> Pet Food

	Komodo Egg --> Komodo Dragon Egg



Removed everything related to the custom mob spawner


Replaced entity textures with a backport of the textures from crazyspacekid's 16x Mo Creatures Resource pack with further modifications.


Removed Ent entity.


Fixed Fox, Bear, BigCat, Kitty, Shark, and Pirrana not hunting the Mobs they are supposed to. They also now hunt the specific mobs regardless of whether huntingmobs config is disabled or not.


Sharks no longer attack dolphins, this makes it more realistic as in real life sharks are afraid of dolphins.


Boars no longer hunt any animal, and only attack in self-defence.


Kitties, Foxes, and Bears no longer go out into the ocean to hunt fish.


Increased shark hunting cooldown between each prey.


Foxes, Bears and Komodo Dragons no longer try to attack creatures larger than themselves.


Removed enablehunters config option. All predator creatures will now hunt prey.


Crocodile and Komodo Dragons now only hunt creatures they are supposed to.


Fixed Sharks attacking other Sharks.


Pet Shark can now be healed with raw fish or clownfish.


Readjusted Kitty Bed fleece colours to better match Minecraft wool colours. Also, fixed the fleece for the black Kitty Bed being fully black without any texture.


Readjusted code for predators hunting mobs to call functions from parent file MoCAnimal to make code more efficient.


Increased attack damage for adult crocodiles. The adult crocodile bite is now one of the strongest attacks out of Mo' Creatures animals. Also fixed Crocodiles not dealing damage rapidly enough when creatures are stuck inside it's mouth.


Fixed Shark not targeting land mobs that are floating in water.


Fixed kittybed items of different types being stacked together.


Replaced depreciated biome methods "Frozen" and "Desert" with updated biome methods "Snowy" and "Sandy".


Sharks now don't attack back if the attacking creature is a monster. This also stops sharks from fighting Gaurdians from the Village Names mod.



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Readjusted entity biome spawns to make creatures spawn in similar biomes as they do in real life. Also Tweaked spawns weights of most creatures. The main change for spawn weights is lowering the spawn weight for predator creatures, lowering spawns for insects to a minimum, and making spawn weights closer to spawns for vanilla mobs.


Big Cats types now spawn in their proper biomes (lions & cheetahs - savanna | tigers & panthers - jungle | leopard - snow biomes).

Snake types now spawn in their proper biomes (rattlesnakes & dark brown snakes - deserts | bright green snake & blackish snake - Forests | orange snake, bright green snake & cobras - jungle | python, bright green snake & blackish snake - swamps)


Readded Roach spawns

The following Creatures Now only spawn in:
	Lions & Cheetahs - savanna | Tigers and Panthers: jungle | Leopards: snow biomes

	scorpions: deserts, snow biomes, and in the nether. Cave scorpions will now only be able to be found underground in desert or snow biomes.

	Werewolves and Dire Wolves: taiga biomes

	Ducks now only spawn near: rivers

	Bunnies: forest biomes

	Water Creatures:
		Piranhas: jungle biomes

		Jellyfish, Sharks, Medium Fish, & Fishies: oceans


		Small Fish: rivers and swamp biomes


		Dolphins and Rays: oceans and swamps.

	African Elephants: savanna biomes | Asian Elephants: jungle biomes | Mammoths: snow biomes.

	Horse Mobs: plains biomes, savanna biomes, and in the nether.

	Wild Horses: tier 2 horses: plains biomes only | zebra: savanna biomes only

	
	Black & Brown Bear: Forests, Hills, Extreme Hills | Pandas: Jungle Biomes (and Bamboo Forest if you use a mod that adds it in) | Polar Bear: Snow Biomes  


	Kitty: Forest biomes


	Ostriches: savanna biomes

	Crabs: beach biomes

	Racoons: forest biomes

	Snakes: desert, forest, jungle, and swamp biomes

	Turtles: swamp biomes

	Mouse: forest, hills, and plains biomes

	Goats: mountain biomes


	Insects:
		Bee and Butterfly: Forests and Jungles
		Ants: Forests, Jungles, Plains, and Swamps
		Cricket: Forests, Hills, and Plains
		Dragonfly: Swamps, and near Rivers
		Firefly: Forests and swamps

		Flies, Maggots, Snails, and Roaches: Forests, Jungles, and Swamps
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Removed config option for zebra spawning weight within horses as zebras will now spawn in savanna biomes with the same weight as all other horses.


Fixed flying horse speed glitch when players have a creature on their head or in their hand. Now players cannot ride a horse with another creature in their hand or on their head.


Fixed glitch where mice and pet baby scorpions will get tilted into their picked-up state even if they failed to get picked up by the player.


Fixed naming GUI popping up when feeding a tamed Bear.


Pandas can now be tamed and healed with Biomes O' Plenty, Et Futurum Requiem, and Tropicraft Bamboo.


Fixed bug where Crocodile is always sitting and won't move even to attack the player


Fixed Crocodile being invisible when doing spin attack.


Fixed the player model being stuck in death state in f5 mode when dismounting a spinning crocodile without killing it.


Renamed fur, hide, reptile, and scorpion armor items' prefixes.


Kitty bed, Kitty Litter boxes and Fishbowls now drop themselves on death. Kitty litter boxes will only drop themselves on death if they are clean. Kitty bed and Kitty Litter boxes now have 5 HP.


Fixed Whip not working.


Fixed Horses not having the health that their is supposed to have.


Fixed Fire Horse and Dark Pegasus not being immune to Fire.


Removed all previous APIs, Mo'Creatures is now a standalone mod.


Fixed horse dying and horse mad sounds not playing.


Added 85 achievements for the Mo' Creatures mod.


Increased fairy horse hp from 20 to 35.


Every horse that is made from essences or ghost horses now defend themselves against attacking mobs when not mounted.


Increased Elephant default attack damage. Adults attack damage is 8, child attack damage is 4. Both of these increase with the type of tusks they are wearing.


Fixed Nightmare horse sitting when using a whip while mounted.


Fixed whip sounds not playing when making a horse sit.


Changed the protection values of fur and hide armor to be the same as leather armor.


Fixed Dark Pegasus being slower than Tier 1 horse.


Simplified and improved efficiency of horse code for interact with player, selecting horse type, and applying attributes.


Renamed some variables and functions in the code for Golem and Mini Golem to improve the meaningfulness of their identifiers.


Readjusted Fire Horse and Fire Werewolf animation speed to fit the new 16x texture.


Snails, Maggots, and Jellyfish now no longer drop slime balls. 


Fixed Snail Hp: reduced from 20hp to 2hp.


Made all essence recipes shapeless. Also, you now get two empty bottles back from crafting an essence of light.


Horses now handle horse armor protection and their damage reduction in almost the same way as vanilla Minecraft horses.


Modified moclogo image to differentiate from the original mod.


Fixed kitty bed items not having their colour as a prefix in their names.


Added built-in Thaumcraft aspects.


Added option in config to control whether special horses fight back if attacked.





Mo'Creatures now no longer tries to change entity despawning. Despawning of Mo' Creature entities is now handled by default Minecraft. Tamed creatures and item entities (eg: kitty bed) will not despawn. Also, removed the config option to force despawns.


Bunnys now need to be fed a carrot or golden carrot to be tamed. You can heal them using the same items as well. Also, fixed players being able to put untamed bunnies on their head.


Added death messages for pets. These will only be visible to the owner of the entity.


Pandas now eat bamboo item if it is on the ground or dropped near them.


Adding petfood to kittybeds and adding sand to used kitty litter boxes can now be automated using dispensers. Or you can drop the item on them yourself if you want to.


Added sound effect for kitty using the litter box.


Added new sounds for Pandas.


Bunnies can now be tamed and healed using Biomes O Plenty Wild Carrots, Biomes O Plenty Turnips, and Et Futurum Requiem Beetroot in addition to the previous items (carrot, and golden carrot)


Birds can now be tamed and healed using any Minecraft seeds, beetroot seeds from Et Futurum Requiem and turnip seeds from Biomes O' Plenty


Improved code for interact with birds. Pet birds can now be fed any seeds by hand to feed them or you can drop them near them and they will eat them.


Ostriches can now only be healed with seeds. Ostriches now also accept Biomes O Plenty Turnip Seeds, and Et Futurum Requiem Beetroot Seeds


Improved code for picking up and dropping birds, bunnies, snakes, mice, pet scorpions, fish bowl, kitty bed, and kitty litter box. You now need to use an empty hand to pick them up on your head and drop them from your head.


Fixed plop sound not playing in many instances.


Removed all small fish except for anchovies, goldfish, and angel fish as they were the only freshwater fish. This was done to make small fish only freshwater fish. 


Fixed rattlesnake rattle sounds. Also replaced old rattle sounds and added new ones.


Added new food items for Big Cats. Big Cats can now be tamed and healed using raw porkchop, raw beef, raw chicken, raw fish, raw ostrich, raw turkey, and Et Futurum Requiem raw rabbit.


Baby elephants can now only be tamed using sugar lumps. Tamed elephants can still be healed using sugar lumps and wheat.


Simplified elephant code for interact with player that is holding tusks.


Renamed pet food to cat food.


Rattlesnakes now rattle as a warning to the player. If the player ignores the rattle and still approaches the untamed rattlesnake it will attack the player.


Added proper damaging and drops to kitty litter box, kitty bed, and fish bowl.


Added more comments in the config file, and removed old config options that were for custom mob spawner.


Kitties will now sleep in kitty beds at night if they find one. If they don't find one they will sleep on the spot.


By default, Creepers are now afraid of Kitties. This was achieved by replacing vanilla MC creepers with own extension of creeper code. Also added a config option to turn this off.


The following wild adult creatures now defend their young from attackers: Bears, Big Cats, and Elephants.


Health bars for pets now only show if they are hurt. Health bars can still be disabled altogether through config.


Using Whip now only interacts with the closest entity to the player, and no longer tries to interact with multiple entities around the player. Also, decreased range at which this interaction happens to make the entity sit, you now need to be slightly closer to the entity that you want to sit down.


Fixed bug where flying monsters would not fly up to players if they were above them.


Removed spawn slimes on death of zombie horse mob.


Fixed crocodile hurt sounds not playing.


Fixed crocodile walk animation not playing.


Improved picked-up behaviour for mice, pet scorpions, snakes, birds, and bunnies. Mouse and Pet scorpion will now get dropped from the player's hand if the player does not have an empty hand selected. All the previous creatures will also no longer take damage if you try to punch them while they have been picked up by you.


Fixed pet scorpion being too far away from the player when picked up.


Elephant bulldozer can now only destroy logs and leaves (anything from a tree). This was done to make elephants similar to real life where they can knock down trees.


Removed unused imports and organised imports for all source code.


Fixed Pet amulet and Horse amulets displaying old name for horses.


Pet Wyverns can now be healed with Et Futurum Requiem raw rabbit.


Added new animations for horse and ostrich ramming.


All ridable creatures can now only be mounted with an empty hand.


Tamed Komodo Dragons can now be healed using Et Futurum Requiem raw rabbit.


Elephant:
	Fixed bug where it gets confused when the player tries to ride it.

	Tusks can now only be taken off by using shears on the elephant.


Fixed Flying mounts not being as fast as they are supposed to be.


Fixed Unicorns not gliding when ridden by a player.


Fixed dying sounds not playing for the following creatures:
	- Deer
	- Elephant
	- Bear


Improved name for mount chest containers. Also made mount containers dependent on language file.


Fixed deer being frozen. Also fixed deer not running away from players and scary creatures.


Big Cats, Bears and Crocodiles now hunt every animal that is as big as or smaller than a deer. The baby versions of these predator creatures will hunt every animal that is the same size as a chicken and smaller.


Made the remaining gui-related text dependent on language files.


Fixed pet fish drowned death message. Also added new death message for aquatic pets dying out of water.


Fixed name height for pet wyverns.


Added Chinese (Simplified) language file. Thanks to Omgise for the translation.


Changes Medium Fish Spawns:
	Salmon: Rivers and Ocean
	Bass: Rivers and Swamp
	Cod: Ocean


Reduced weakness damage to werewolf from golden sword to be 9. Silver swords alone are now the most powerful items against werewolves.


Added more weakness items for Werewolf:
	Witchery: Silver Sword

	Biomes O' Plenty: Golden Scythe

	Battle Gear 2:
		Golden Dagger
		Golden Battle Axe
		Golden Mace
		Golden Spear


Fixed turning player view to match wyvern view even if the player failed to mount the wyvern.


Fixed egg-hatching chat notification not being dependent on the language files.


Radded Mandarin and Anglerfish, they now only spawn in the ocean. Also added emissive textures for Anglerfish.


Fixed armor protection not working for wyverns. Also fixed a minor bug with armor protection for magic horses.


Reduced Witchery Silver Sword damage for werewolves to 9 (same as Gold Sword). Because of this, the Mo'Creatures Silver Sword is now the most powerful weapon against Mo' Creatures werewolves.


Tweaked ostrich helmet protection values to follow a similar order to horse armor protection.


Simplified and improved efficiency of interact code for Wyverns and Elephants. Also, improved code for elephants dropping tusks when sheared or stored in a pet amulet.


Fixed Skeleton shooting the horse mob that it is riding when trying to shoot the player.


Fixed bug where special horses try to wear regular horse armor, which caused that special horse to be invisible.


Renamed "Crystal Mount Armor" to "Crystal Horse Armor".


Simplified code for horse dropping armor when sheared or stored in an amulet.


Readded dancing zebras. They now dance when any music disc is put in a jukebox nearby. This was the only way I could bring back dancing zebras as I couldn't make them detect when a jukebox nearby was specifically playing the zebra record.


Fixed skeleton and undead horse skull textures.


Fixed horse mob and wraith not chasing player if the player manages to get above them.


Crickets will now only use their yellow varient when spawning in savannahs or deserts. Also changed Cricket spawning, they now only spawn in forests, plains, and savannahs.


Big Cats, Zebras, and Elephants will no longer spawn in the Outback biome from Biomes O'Plenty. Normal Mo'Creatures horses will spawn in the Outback instead of Zebras to resemble Brumbies in real life.


Flies now spawn in Savannah type biomes.


Fixed the replace creepers event not being dependent on the config files.


Fixed pet naming GUI not accepting non-english characters.


Fixed crash when starting up a server with Mo' Creatures Legacy.


Improved descriptions for some configuration options in the config files


Turkeys now no longer spawn in savannah biomes. Deers now only spawn in forests and jungles.